We are currently offering three different funded research studentship opportunities in the Institute for Informatics and Digital Innovation within the School of Computing at Edinburgh Napier University. All of these have deadlines in the next few days: one on Monday 11th January, and the other two on Friday 15th January. These are summarised in the table below, with links to additional information on each scheme. If you are planning to make an application for one or more of these schemes, please don’t miss the deadline(s)!
|Studentship||Domain of study||Specific eligibility requirements||Deadline(s)||Start date||For further information see|
|ESRC funded studentships||Information Science||Open to UK/EU students only; good first degree; Masters degree with at least 60 credits of social science research methods training||Registration of interest by Monday 11th January 2016; full applications due by Monday 18th January 2016||October 2016||See earlier blog post|
|Edinburgh Napier funded studentships||Computing||Good first degree and/or Masters degree; proposals sought in 12 specific areas of computing** as noted in job advert||Full applications due by Friday 15th January 2016||By end of June 2016||See earlier blog post|
|Walt Disney Company Ltd and Edinburgh Napier University funded studentship||Data Science||Good first degree and/or Masters degree; knowledge of data analytics, information visualisation,
interactive systems, and programming
|Full applications due by Sunday 31st January 2016||1st April 2016||See advert|
**Those of us within the Centre for Social Informatics are particularly interested in receiving applications on two themes: (1) information systems for organisational effectiveness; and (2) digital media for cultural engagement. For the first of these themes proposals are invited from candidates keen to undertake experimental research on user interaction and satisfaction with information systems/technology. Examples include studies of the use of systems/technology for knowledge discovery or decision making, and the use of technology makerspaces for innovation and creative activity. Proposals on the second theme – widening cultural engagement through the use of digital media – should focus on exploring how innovative technologies allow citizens to engage with cultural resources in new ways.